HOW TO PLAY


This is a tutorial/walkthrough for the FULL GAME.

Original post: https://steamcommunity.com/sharedfiles/filedetails/?id=3504920685

Walkthrough

This is a walkthrough for how to play the second part of the game and unlock the second ending.

If you haven’t finished the game yet, please don't read further.

=== Spoilers Ahead ===

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Walkthrough: Second (Real) Ending

After choosing the red button, you're on the path to the real ending. Be aware:

1. The game now follows the AI's will. Normal gameplay is gone.

2. It reacts to changes you make in the file system.

3. Saving is now disabled.

4. The game gives fewer hints—use your instincts.

After the First Ending

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Check your game folder. A file named objective file.txt appears.

- It says a corrupted AI, "Dummy," is hiding in a character—but which one?

- If you collected notes during your first run, you may already know.

Fake Endings

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1. Delete girlboss file and start a new game

→ Leads to a jumpscare.

2. Delete zombiepart1 only

→ Zombies turn invisible (visual data is gone).

→ Delete zombiepart2 too to remove them fully.

Real Ending - Part 1

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- Delete the spiderboss file.

- Restart to get the message: “Meet someone in the basement.”

- Basement door is already unlocked.

- You’ll find a note from girlboss—she mentions line 237 in her file and a locked projector room.

Steps:

1. Minimize the game. Open girlboss.txt → line 237 → copy password.

2. Paste the password into roommanage.txt and save.

3. Return to the game. The projector room is now unlocked.

Inside:

- You’ll face 3 zombies. Shooting is useless—their health is 999999.

- Your goal is to find a hidden file explaining the cheat/debug menu.

To find the cheat menu:

- A note says: "Tool is hidden where you can’t see easily."

- Open the game's brightness settings.

- Increase brightness. A hidden button appears in the top panel.

- Click to open the cheat menu. Set zombie HP to 1 or 10.

- Kill all three zombies. Dummy becomes angry...

Part 2: Dummy Strikes Back

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- The cheat menu is deleted. Game restarts. All doors locked.

- Wander until you find dead girlboss—Dummy erased her.

- Her last message: Dummy cloned himself into many fake files.

- Mentions a mysterious figure: "The Shyguy."

Then a dev message appears:

“Find the red file in the office.”

- Search both offices—random spawn.

- After finding it, `red file.txt` appears in your folder.

Red File Contents:

- Reveals the game has alternate versions inside itself.

- Each version has different characters.

- To access the one with The Shyguy:

→ Delete both zombiepart1.txt and zombiepart2.txt.

Part 3: The Hidden Game

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- After deleting the zombie files, start the game.

- You spawn in darkness. Warning: “Flashlight is required.”

To get the flashlight:

1. Close the game.

2. Go to Inventory folder (contains apple.item).

3. Locate flashlight.item in playerdata folder.

4. Drag it into Inventory.

5. Relaunch the game—you now have a flashlight.

Fun fact: You can add multiple apples.

Part 4: Dark Level Puzzle Hunt

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Find three tablets by solving three riddles. Two are randomly generated.

Riddle 1:

- Found on a table at spawn.

- Tells you where to go.

- Avoid Shyguy. Collect Tablet 1.

Riddle 2:

“Find the room where crying turns to laughter.”

- Beware of the invisible footstep enemy.

- Solve riddle, collect Tablet 2.

Riddle 3:

- A painting description. Example:

“I am headless, and my head is in my hands.”

- Match the painting outside a room.

- Collect Tablet 3.

Then go to the control room. The note lists the real Dummy files.

Part 5: Final Showdown

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- Delete only the real Dummy files.

- Start a new game.

Dummy goes mad and spawns hundreds of clones.

Identifying the real Dummy:

- 2D models = fake.

- 3D models = real.

Use sprint to explore all areas. There are 3 real Dummies. Each one has a puzzle.

Puzzle 1:

Dummy asks: “Are you sure?”

- One button turns into "Yes" when hovered. Click it.

Puzzle 2:

- Drag the riddle panel. "Yes" is hidden behind it. Click.

Puzzle 3:

- "Yes" is disabled.

- Click all numbers, set them to 0. It unlocks.

Ending

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After a final dialogue, escape via the main gate on Floor 1.

Remember the music?

You’ve reached the real ending.

Get Patient 001 Demo

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